Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Advances from: | |
---|---|
Advances to: | Horseman Commander |
Cost: | 19 |
HP: | 34 |
Movement: | 6 |
XP: | 45 |
Level: | 1 |
Alignment: | lawful |
ID | Junior Commander |
Abilities: | leadership |
spear pierce | 6 - 3 melee |
Resistances: | |
---|---|
blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 4 | 20% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 20% |
Forest | 3 | 30% |
Grassland | 1 | 40% |
Hills | 2 | 40% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Snow | 2 | 30% |
Swamp | 4 | 20% |
Village | 1 | 40% |